![]() After all the Space Shuttle wing produces lift. I realize this game is primarily about space, but being so physics inclined, it's a shame if they can't model a regular wing. If this is true (there are no lifting airfoils) I assume it is because KSP physics don't correctly model wing lift as you would see in a traditional flight sim. For KSP, think about this, for all those fancy space planes with fancy cool looking wings, they may serve little purpose except to look cool and add weight. For most airplanes a lifting wing is required. ![]() It's just that from a realistic aviation standpoint, flying through the air, I don't think barn door effect cuts it. But based on the videos I've watched there appears to be enough barn door lift to glide a plane to a landing. The description of a dihedral wing adding to stability means there is some amount of atmospheric physics, but I've always thought the effect had to do with a lifting wing. How much I don't know, but is it safe to say from a design standpoint that all/most of the lift being produced is based on thrust from the engine? Instead they rely on "barn door effect", wind hitting the bottom or top side of the airfoil at something more than 0° AoA to produce some amount of lift. These are the kinds of airfoils you'd see on a rocket for stability, but not on a plane designed to fly in the atmosphere. As a space plane designer, this is very important to realize! I watched a Scott Manley Youtube Video on Space planes where he said all of the airfoils in the game are symmetrical and produce no lift at 0° angle of attack (AOA). I assume the following is true, but would appreciate confirmation. The community there is quite helpful and friendly. If you have more KSP questions, I highly recommend heading over to the official KSP forums, as people are really active here, and I seem to be the only other KSPer on the macrumors forum, and I don't post all that frequently. I'm not 100% certain which upgrade gives which ability, but I think flags is level 2 astronaut complex (and obviously requires EVA to be unlocked, which I think is level 2 mission control). In career mode, upgrades to the space centre buildings are required to unlock EVA in flight, collecting surface samples and planting flags. Then it will appear on the navball with an indicator to guide you to the right location. ![]() You should be able to click on it and get an option like "set as target" or something similar (it's a while since I've done it, so I might have some details wrong). If there are any other questions you have, feel free to shoot me a PM, email, whatever.įor finding locations for location based contracts: if you go to the map mode, there will be a marker on the planet indicating the location. You may be interested in these articles on Wikipedia: There's also a handy-dandy delta-V map, again on the KSP wiki, but as I said before: take the numbers with a grain of salt. In my experience you can expect those numbers to double, if not more. However, I'd take those numbers with a grain of salt, as they assume completely nominal trajectories, which you will rarely have. It does much more than that, such as tell you the weight of your spacecraft and how much delta-V you have, but if you don't want the autopilot and just the vessel information, Kerbal Engineer is just the ticket.Īs for the amount of delta-V you need to get to other planets, the KSP wiki has a handy reference list on the page for Kerbin. Some people consider it cheating, but they're the types that enjoy flying everything. If you don't mind using mods, MechJeb is a great autopilot that will fly your launches and spacecraft for you. Personally I've never watched his tutorial vids, but his Interstellar Quest and some others are great. Certainly simplifies spaceflight.Ī good many people enjoy Scott Manley's videos on YouTube. In all seriousness, the navball is your friend here, and really all you have to do is match the inclination of your target and then burn until you're caught by the gravity of wherever you want to go-as KSP does not use n-body physics, but rather patched conics. The LV-N is usually what people use for interplanetary missions, as it has a high Isp and acceptable TWR. However, its TWR (thrust to weight ratio) is pathetic and you'll be tearing your hair out at hour-long burns. That same probe has a high Isp, and therefore a huge change in velocity. An ion probe and a huge transport may have the same delta-V, but an inordinately different amount of fuel. Fuel: the amount of fuel is irrelevant-the delta-V is all that matters.
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